1.0.2 - Improving and Fixing update
Pirate Space Crafter » Devlog
First of all, I want to thanks all of you for playing my game ! It was just a little GamJam submission for me. I thought that only a few people will play. But not for this one apparently, you were more than 250 to play Pirate Space Crafter ! A surprise for a little Game made in 72 hours.
1 Week after the end of the LudumDare42. Thanks to all your feedback. I decided to give a little extra work to Pirate Space Crafter. Here is the changelog :
- Added Outline for Pickable Objects.
- Added a Crosshair. Now you know where you are aiming at.
- Added a pause menu with an exit button.
- Added a main menu with a loading waiting time.
- Added a button close to the delivery door to launch the QuestLine.
- Fixed items names.
- Fixed Outline of the Lever, buttons and pickable items. They are showing only if you can pickup or activate them.
- Fixed floor collision. objects will not go below the map anymore.
- Fixed item scale that where to big or too tiny. Items should not get off the belt anymore unless you pushed them.
- Fixed the bug where the door would play the close animation and sound if any items exited his "deliver" area even if the door was already closed.
- Improved the Light of the scene
- Improved the Assembler. Now it will play a sound and the monitor will display an "OK" icon when a craft is available.
- Improved the placement of some machines and belt.
- You can now get into the assembler to pick up the items you lost inside.
- You can't activate the assembler anymore if the items you put in there can't craft something. It will prevent of wasting your time because the number of craft the assembler have are a few compared to other machines.
Hope it will be more pleasant for new players. Have fun !
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